TerraBall Rules
(A Quick Introduction of the Original Game of 7:1 with 2 Pockets)
Choose Sides. 1-2 Players Per Side (Singles or Doubles)
Arrange Course (Players agree on course layout.)
One side rolls all the balls first. (7 small + 1 TerraBall) Flip a coin, or simply agree who goes first.
A player’s (or team’s) turn consists of rolling all available balls towards the opponents holes at the other side of the table. The object is to make the balls into the holes, and not the trap area at the back.
Balls that do not fall into a pocket or trap are still in play during a player's turn even if they come to rest on the playing field. You may combo balls together to score.
Balls may be rolled in any order, and multiple balls may be in motion at the same time.
After all balls have been rolled, any ball(s) that did not fall into a hole or trap are cleared off the field and points are tallied. Each side keeps their own score.
After your opponent(s) turn, you may choose to move the hole positions before their next turn.
Game is a race to 30 points.
Match = Best of 3 Games.
Switch Sides after the first game. Change the course if tied after 2 games.
Scoring:
Small Ball into Large Hole = 1pt
Small Ball into Small Hole = 5pts
TerraBall into Large Hole = 5pts
TerraBall into Small Hole = 15pts
Keeping Score on the Abacus:
Natural Beads = 1pt
Black Beads = 5pts
Each side keeps their own score on the abacus.
House Rules:
Ball must be released onto cloth first, and within 12” from the edge of the playing field.
No “Field Piece” TerraForms may be placed within 12” (one pocket cover dimension) of the edge of the playing field.
“Rail Piece” TerraForms may be placed along the rails of the table within the 12” area mentioned above.
A Ball that rolls back into your own trap area may be re-rolled.
A Ball that rolls back into a pocket is an “Own Goal” and the points are given to your opponent.
In Doubles play, each player on a team must throw at least one ball. Players do not need to alternate.